The fall of winterhome

В честь релиза дополнения The Fall of Winterhome для Frostpunk команда 11 bit studios выпустила свежий трейлер. Уникальная карта, сюжетный сценарий и новые механики – вот, что разработчики предлагают обладателям игры совершенно бесплатно.

The Fall of Winterhome – это сюжетное DLC. Оно добавляет увлекательный сценарий, который расскажет о событиях, случившихся до начала основной кампании. Что произошло в городе Winterhome до его разрушения? Именно это и откроет новая история.

Вдобавок дополнение расширяет количество графических эффектов и вводит невиданные прежде геймплейные особенности. Игроки смогут досконально изучить новую карту, узнав о ее законах и прошлом.

We’ve built our city to survive the long winter. Now we have to fight against time to save it — and our lives — from impending doom.

The Fall of Winterhome is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. It takes place before A New Home, in which you have been appointed as the new leader of Winterhome after the previous leader was thrown out of power for horrible neglect and mismanagement. Unlike the other scenarios, your city is pre-built (but in very bad condition), some laws are already signed and research is already completed.

Contents

Starting resources & units [ edit | edit source ]

Coal Wood Steel Steam Cores Raw Food Food Rations
900 30 50 4 300
Workers Engineers Children Automatons
330 60 190
  • At the start of the game, a notification states there are additional dead
  • You also start with atleast 30+ amputees

Book of Laws [ edit | edit source ]

Below you will find what is Signed into law.

Adaption
Child Labor — Safe Jobs Child Labor — All Jobs
Corpse Disposal
Fighting Arena Public House

Technology Tree [ edit | edit source ]

Below you will find what has been researched.

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Food, Health & Shelter
Bunk House House Hunters Gear Hot House
Resources
Coal Thumper Coal Mining Charcoal Kiln Sawmill Wall Drill Stealworks
Exploration & Industry
Beacon Outpost Depot
Heating
Steam Hub Generator Power Upgrade Generator Power Upgrade II Generator Range Upgrade Generator Range Upgrade II Heaters

Overview [ edit | edit source ]

Warning! This overview may contain spoilers. Continue at your own risk. [ edit | edit source ]

In The Fall of Winterhome, the player is put in charge of a city that is on the brink of total collapse as a result of horrible neglect and mismanagement by its previous leader in addition to the city having been seriously damaged during a violent revolt that overthrew its former leadership.

The player is tasked with cleaning up the mess left behind by their predecessor, who was not only an abusive tyrant but apparently also a complete and total idiot as many of the hardships the player has to endure are the result of the previous Captain’s sheer incompetence:

The city layout is horrendously badly designed; with buildings that require heating being located far away from any such heating, roads that lead to nowhere, excess roads that serve no function and a painfully inefficient use of the limited space. In addition to that, much of the city lies in ruins as result of the violent revolt that overthrew the previous captain. Many people died in the fighting and as a result, the game starts with extremely low Hope and very high Discontent.

The stupidity of the previous Captain is not just limited to Winterhome itself as when the player opens up the Book of Laws, they will discover that their predecessor has already signed several unpopular laws that the player cannot get rid off while having paid little to no attention to the laws that govern things like Work, Food and Medicine.

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In order to have even the slightest chance of getting things on the right track again, the player must tear down all the ruined buildings within Winterhome and drastically rework the general layout of the city in order to not only make the city run more efficiently but also make it more liveable for the people to avoid or at least minimize the chances of people getting sick or going hungry.

Once the player is able to clean up the mess that Winterhome has become and get the city to properly function again, they will be tasked to examine the City’s generator to determine its condition. It is at that this point that they will discover the biggest problem that Winterhome faces which is (once again thanks to the idiocy of the previous leadership) that the city’s Generator has been irreparably damaged and will not be able to stay functional for long. From that moment onwards, the Generator will suffer from regular malfunctions and breakdowns, causing it to shut down each time and increasing Generator Stress every time. The city’s engineers will always attempt to work out a temporary solution to keep the generator running and the speed at which they succeed in this depends on how many Engineers the player has assigned to work on the Generator. Despite that, it is now clear that the Generator is doomed to explode sooner or later and that the city must be evacuated before the Generator explodes and kills everyone in the area.

To evacuate the population, the player is tasked with securing a nearby Land Dreadnought and investing resources into repairing and turning it into a humongous personnel carrier to transport the citizens of Winterhome to safety, wherever that may be. This is done by constructing an Evacuation Centre and converting the Dreadnought’s decks into cabins, sending people over to it and supplying them with Food and Fuel to last the journey, wherever that may lead them. The Dreadnought, once fully retrofitted, has the capacity to carry up to 500 people and the player only has a limited time to do this before the Generator fails completely and destroys Winterhome.

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Regardless of how well the player is able to outfit the Dreadnought, once the time runs out and the Generator fails permanently, the Dreadnought will launch, carrying its passengers with itself out from the ruins of the fallen city and into the Frostlands, headed towards an uncertain, yet somewhat hopeful fate, whatever that may be.

Events [ edit | edit source ]

Restore the City [ edit | edit source ]

Restore the City is centered around clearing the rubble from the previous Captain’s failures.

Воодушевлённые финансовым успехом Frostpunk, разработчики из 11 bit studios пообещали выпустить для своего градостроительного симулятора серию бесплатных DLC. Сегодня состоялся релиз очередной добавки — сюжетного апдейта The Fall of Winterhome. К выходу обновления авторы подготовили сразу два ролика — сюжетный трейлер и видеодневник.

Уинтерхоум — город, развалины которого мы находили в основной кампании. В расширении создатели поведают, что случилось с поселением. Раньше им управлял безжалостный тиран. Угнетённые жители взбунтовались, но лидер не захотел отпускать бразды правления — пролилась кровь, многие погибли. Нам предстоит возглавить Уинтерхоум и восстановить его.

На момент начала сценария город находится на грани катастрофы — многие его районы разрушены, а народ не доверяет новому мэру. По мере прохождения игроку придётся решать проблемы, с которыми он не сталкивался в основной кампании. Завершить The Fall of Winterhome можно за 4—6 часов.

The Fall of Winterhome — не первое бесплатное DLC для Frostpunk: ранее игру уже дополнили новыми режимами и кастомизацией людей и автоматонов. О будущих апдейтах 11 bit расскажет позже.

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